﻿using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;


namespace Ramparts
{

    public class Tile
    {
        // Tileset Size Information
        public int iTileSetWidth = 576;
        public int iTileSetHeight = 480;
        public int iTileSetXCount = 12;
        public int iTileSetYCount = 10;
        public int width = 48;
        public int height = 48;
        public Texture2D texture;

        public Tile(string tileImage, Ramparts rampart)
        {
            texture = rampart.content.Load<Texture2D>(tileImage);            
        }
    }
}
